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1. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Lmagno wrote: Thank you CCP, Lets Make Arazu great again \o/ And please dont let the infinite point overload, otherwise this balace is useless. PPL can still fit 2 modules in a HIC. HICs arent meant to fight frigates, PPL using hics with 10...
- by Kagi Anzomi - at 2017.03.14 23:05:52
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2. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Infinity Ziona wrote: it is a scram bonused ship requiring very intensive skills, high costs and significant downsides _ like no drone bay. The Devoter has a drone bay, though for some reason Phobos doesn't.
- by Kagi Anzomi - at 2017.03.10 01:18:09
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3. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: from what i understand the low/no resists were added so frigates could do enough dps to overcome the passive recharge. maybe rather than backing resists into the fighters we can lower the recharge bonus of the FSU and ad...
- by Kagi Anzomi - at 2017.03.08 06:10:26
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4. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: I'm pretty sure you can take it as confirmed if that's what the stats in the game say... despite the opinions of some CCP don't generally do things on accident.. So the Networked Sensor Array not having stacking penalt...
- by Kagi Anzomi - at 2017.03.07 23:07:55
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5. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Moxy Algaert wrote: Mousing over squadrons to see damage % is beyond annoying. Fighter damage needs to be indicated in some heads-up display (like drones). Indeed. Let me just point over to this little mockup I made nearly a year ago. The t...
- by Kagi Anzomi - at 2017.03.07 08:19:50
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6. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Oracle of Machina wrote: I love how two weeks later, the "Reserved for answers" section contains exactly zero answers or explanations. Great change, CCP! Make carriers useless again! There really haven't been many questions asked. This thre...
- by Kagi Anzomi - at 2017.03.07 02:55:55
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7. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Raven Ship wrote: Cons of HIC like Devoter - can't MWD/AB with point active - align around 15sec? - top speed around 1km/s? - not enough cap to keep it own toys running - no dps on itself when doing its role While you have some good points, y...
- by Kagi Anzomi - at 2017.03.06 09:36:08
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8. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
GROUND XERO wrote: ... this is ********! Kiting guys got through this a long time ago! So while super are getting cheap as **** you nerf the tackle for em... and it is no longer possible to stay out of heavy neut range....NCPL-Change? I can ...
- by Kagi Anzomi - at 2017.03.05 08:03:34
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9. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
FT Diomedes wrote: What this will really do is make HIC's less effective versus Capitals and Supercapitals. Might as well delete them since Interdictors are already better at that role anyway. As much as I hate the proposed changes I have to...
- by Kagi Anzomi - at 2017.02.28 07:10:44
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10. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Ion Nizer wrote: So the scripted scram point range is nerfed below what many other ships can do. Ok. But all the negatives to balance the former range are going to remain? If you are going to make this change, let sc...
- by Kagi Anzomi - at 2017.02.26 02:35:14
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11. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Kagi Anzomi wrote: Cade Windstalker wrote: The idea that 5km is suddenly making countering these gangs completely non-viable is a bit silly. 35km is still well out of range of any Medium short-range gun platform, an...
- by Kagi Anzomi - at 2017.02.25 07:10:56
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12. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: The idea that 5km is suddenly making countering these gangs completely non-viable is a bit silly. 35km is still well out of range of any Medium short-range gun platform, and if you can get someone to within 40km you can,...
- by Kagi Anzomi - at 2017.02.25 04:30:21
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13. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
The Archon and Chimera problem is that their fighter bays are too small and fighters die far too easily for their tank bonus to matter. In any battle where you actually need their tank, they're already useless because their fighters will be wiped ...
- by Kagi Anzomi - at 2017.02.25 04:21:31
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14. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Mawderator wrote: There are L5 missions that can kill 2 or 3 of your fighters in a squadron if you're unlucky. The Fortress is not one of them. I see you've never tried doing the Minmatar version. The Minmatar frigates web and paint fighters ...
- by Kagi Anzomi - at 2017.02.23 23:10:41
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15. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Changes: [list] Support Fighters - Signature Radius: 120 (+80) ... Lastly, there was a bug when our AI evaluated the threat of fighters. NPCs didn't consider fighters as threatening as they should have. This bug has now be...
- by Kagi Anzomi - at 2017.02.23 22:08:52
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16. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Captain jdd wrote: Indy GosHawk wrote: I'm Probably not the first to think or say this, CCP Devs, please can you fix the actual broken things in the game, rather than screw with the things that DON'T NEED FIXING. This has Ridiculous ammounts...
- by Kagi Anzomi - at 2017.02.23 19:37:46
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17. [March] Structure, Drone & Fighter improvements from Team Five ... - in Test Server Feedback [original thread]
CCP Lebowski wrote: Scotsman Howard wrote: - Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships? It's curr...
- by Kagi Anzomi - at 2017.02.23 19:27:19
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18. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Before the wall of text I'd like to ask for clarification: The -20% range is relative to the bubble size, right? The numbers given seem to be 50% lower than the current focused range, not 20%. I'm definitely not very enthusiastic about this chang...
- by Kagi Anzomi - at 2017.02.23 17:07:28
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19. Selling C5 Wolf Rayet C5 Static - J142438 - in Sell Orders [original thread]
For the record CK-0FF was not evicted and we still have a few alts in there. It doesn't seem like we'll be going back though.
- by Kagi Anzomi - at 2017.01.24 10:47:21
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20. [Feedback Request] Custom probe formation in the scanning system - in Upcoming Feature and Change Feedback Center [original thread]
1. I use the standard formations most of the time, I'd say 94% pinpoint, 5% spread, and 1% custom. 2. The few times the defaults aren't good enough, I normally only need to move the probes inward a bit from the pinpoint formation. Occasionally I'...
- by Kagi Anzomi - at 2016.12.16 11:22:23
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